Hannah is finally coming up on the home stretch. All I have left is cover art, and sending out a few ARC copies before I push the big red "Publish" button.
It's been a long time coming and a lot of work has gone into getting this far. So I figured this would be a good time to go back and review the journey. It helps that I've pretty much documented the trip as things happened, so that makes it pretty easy. Going to be quite a few links to click if you want to get caught up.
This book started as a NaNoWriMo project back in November of 2013, right on the heels of the release of Class 5.
This was the start of my "Building a Book" series, which has actually turned out to be pretty popular. The series largely follows the progress of Hannah, even though I don't talk about the book specifically very often.
The first four posts were about writing the first draft of a book, with tips on characters, plot, and story structure.
Building a Book
Building a Book: Part 2
Building a Book: Part 3
Building a Book: Part 4, The End
Now, I didn't finish the NaNoWriMo project on time. The goal of the project is to write an entire 50,000 word novel in just one month. Hannah took me about four months to finish the first draft. Some people like to take a break between drafts on a novel. I don't, so I almost immediately dove into re-reading, revising, and making changes.
Building a Book: Second Draft
Re-vising and editing takes a lot less time to do than writing, thankfully, and a month later I was ready for the next steps.
Building a Book: Beta Readers
Building a Book: Post Beta Reader Revisions
While all this work was going on, I was also trying to consider where I wanted to go with this book. There is an ongoing debate about which is better, Trade publishing or Self publishing. Both sides have pros and cons, and both sides have extremely passionate supporters and detractors. It's still worth considering what path you want though, and I took the time to address that.
Building a Book: Choosing How to Publish
I decided to try Trade publishing, with a few specific smaller presses. One of the main drawbacks of that being the time it takes to get a reply, and what that reply might be.
Building a Book: The Wait
Building a Book: The Rejection
After the rejections, I decided to head in a different direction. Self-publishing. Which means I have to figure out all the rest of the details, like cover art, distribution, etc. etc. This ended up being the most recent post for the series, discussing the art issues I had (have) looking for a good cover for Hannah.
Building a Book: Cover Issues
That'll pretty much do it for the Building a Book series. There will be one more post, probably, regarding the release when I get the last few puzzle pieces into place, but that'll be it for the time being.
In the meantime, I want to thank you all for accompanying me on this long and twisting journey, and I look forward to sharing with you all just how much of a success or a failure all this work turns out to be. Regardless of how this book ends, you can still look forward to more stories in the future.
~ Shaun
Tuesday, June 30, 2015
Tuesday, June 23, 2015
Short Story: Collaboration
Collaboration
by
Shaun Horton
Everyone has at least one good story in them. I've made my living based on that idea. Unfortunately, my own story was told a long time ago, so now I tell other people's stories. They show me their ideas, their fantasies, and I put them down on paper. I think the correct phrase is 'ghost writer'. I don't particularly care for such a macabre term though. To me, it'll always be a collaboration.
I've been sitting at my desk writing the most recent book for the better part of four hours. My inkwell is almost dry. I'll have to go refill the bottle soon, and see if my partner has any new input. It's an interesting story so far. It's about a young woman whose nightmares are borne into the real world upon her waking, and then they stalk the night, seeking out and murdering those that have hurt her in the past or that might hurt her in the future.
I can't help but smile and wonder where the kids come up with these things. I certainly couldn't have thought it up on my own.
The inkwell is dry. I admit I'm a little old-fashioned. I like putting my antique fountain pen to paper a lot more than typing on a machine, even though my agent insists that it be so before he handles them. He said my original, handwritten manuscripts were too messy.
My latest partner, Anna Setsland, used to be my assistant. I hired her to come and type my stories out so they would fit my agent's requirements. It makes it bittersweet to be collaborating on a new novel, I'm happy to be working with her as an equal, but at the same time I need to find a new assistant. She's so tied up working on the story, she can't type out the pages as I write them anymore.
My age shows in the effort it takes to climb up out of my chair, joints are aching, popping, in protest to the movement. I wonder how many more books I'll get out. I know I'm getting old, and I don't really need the money anymore. Something about writing though just seems to help me feel . . . young, though. Oh, I almost forgot the bottle.
Maybe once I stop writing, I'll downsize, the stairs are very hard on my knees.
Ah, Ms. Setsland. I hope you've come up with something for the next chapter. Your characters are really in a tight spot and will need a quick escape. Oh, you've been chewing on your gag again. I've told you before not to do that. You've already broken two teeth, and I can imagine how much that hurts. Yes, yes, I've come for a refill as well, just hold still, you know the routine by now. We don't want to waste any blood.
There we are, a full jar again. Just take it easy there Ms. Setsland, you're not looking too good, and I want to make sure we reach the end of your novel. It does so irk me to have stories go unfinished.
Everything is routine. Draw the blood, inject the IV, check the straps. Then it's back upstairs.
I'm sure I can get a few more hours done before my fingers cramp up for the day. It feels good to slide back into the chair, the paper in front of me, a full inkwell to draw from. My old pen ready to continue.
Age even shows in my utensils, the fountain pen taking more than a few seconds to fill. I draw off the excess from the tip across my tongue and give it a moment to savor. Feeling the warmth, closing my eyes and drawing the story out of it. Then I open my eyes, smile, and continue with the current chapter.
Everyone has at least one good story in them. I can't wait to see how this one ends.
Monday, June 15, 2015
Review: Jurassic World
For what it's worth, I'm now pretending Jurassic Park: The Lost World, and Jurassic Park 3 never happened.
Seriously, if you haven't seen this yet, stop reading, turn off your computer, and go see it. I'll wait.
Nobody ever listens to me. Well, as usual, I'll do my best not to do any big spoilers, but you had your chance.
When the original Jurassic Park was released in 1993, it was a milestone. It was an incredible movie in terms of story, casting, and, of course, special effects. Dinosaurs in movies wasn't a new thing even in 1993. They reach back to Gertie the Dinosaur, one of the first cartoons way back in 1914. The first Jurassic Park though, showed us dinosaurs as lifelike as we've never seen them before, and there is no way to truly replicate that first sensation of wonder in a generation that has become accustomed to realistic monsters like in Godzilla and Pacific Rim.
Jurassic World comes pretty damn close though.
Granted, the sense of wonder isn't QUITE as strong as it was in the original, and a lot of it is reliant upon one either having kids or still being in touch with their inner child. But that sense of wonder that was so sorely missing in Lost World and 3 is there in spades.
It starts with a pair of brothers, Zach and Gray, who head to the park for their shared Christmas present, and to visit their Aunt Claire, who is conveniently enough, running the place.
The wonder is as you follow them through the park, seeing the attractions through the eyes of the kids. We're also treated to appearances by several new species for the series, including Ankylosaurs and Mosasaurs. In addition, there's even a petting zoo, and there is seriously few things more adorable than watching some 4-year-old little girl wrapping her arms around the neck of a baby Brachiosaur.
Of course, what kind of story would this be if the entire length of it was a walk in the park? The scientist's newest creature breaks out and proceeds to cause all kinds of havoc, eventually drawing out Owen Grady and his pack of trained Velociraptors to try and hunt it down when the human attempts fail.
References to the original movie abound, from the statue of John Hammond (a tribute to the late Richard Attenborough), to the multiple variations on the Jurassic Park theme, to the guy working in the control room actually wearing a Jurassic Park shirt.
We also finally see the raptors for everything they can do, from how intelligent they are by being trainable, to watching them charge full-speed through the jungle, and a reminder of how deadly they can be.
We also get a reminder of the dangers of genetic manipulation that the first movie hinged on.
While I love Jeff Goldblum and his portrayal of Ian Malcom, Jurassic World is the sequel that should have been, as opposed to The Lost World and then Jurassic Park 3 (Though, I will never not laugh at the group of Japanese businessmen being chased down the street by the T-Rex). Jurassic World just leaves the others in the dust and is only a hair below the original.
Not to say it doesn't have issues. The biggest of which being not taking advantage of previously introduced characters. The character of Claire could easily have been Lex from the original, with her nephews being Lex's brother Tim's kids. That would've made a handful of scenes much more powerful and we wouldn't have to meet new characters. Lex and Tim being the grandchildren of the park's originator, John Hammond, would also only make sense that one of them would eventually be chosen to continue his legacy. Why none of the script-writers seem to have had that brainstorm, I honestly don't know.
Still, this is THE movie to see this summer. Even more than Avengers: Age of Ultron in my opinion.
So what are you waiting for? Go! Now!
~ Shaun
Wednesday, June 10, 2015
Review: The Witcher 3: Wild Hunt
You want a game with some longevity? From start to finish, this one took me 256 hours. And I missed a bunch of stuff too.
There is also one thing I have a personal issue with. I don't personally get full enjoyment out of "moral choice" games. I enjoy games like InFamous, Bioshock, and Star Wars: Knights of the Old Republic, but games where you can be good or evil are a bit of a problem for me because I can't choose to be evil, even in video games, without feeling bad about it. (Odd that, really, considering I write Horror.)
In The Witcher 3: Wild Hunt, you commonly have the chance to accept or reject bribes, keep personal treasure for yourself, help people, or leave them to die. Many times, the lines between what's right and what's wrong is not clear.
For example, at one point, a smith's shop gets burned down and you have to find the culprit. Upon discovering his identity, you find he was actually a friend of the smith that started the fire in a random drunken rage and you have the option of walking away or turning him in to the smith. If you take him to the smith, despite their friendship, the smith turns him in to the authorities, who immediately hang him.
Anyway, that is how I play. I help people, be compassionate, and try to figure out the right thing to do at almost all times. For that...for that and 256 hours of play, I got the "Everybody dies" ending...
Still an awesome game. Get it. Play it.
~ Shaun
The Witcher 3: Wild Hunt is, unsurprisingly, the third of a trilogy of games. The first was released in 2007 for PC, while the second was released in 2011 for PC and Xbox 360. The games revolve around Geralt of Rivia, a Witcher. As a boy, he was taken and given multiple tests, trials, and training, which results in a being that is more or less a superhuman. It is then their job to hunt monsters and other tasks for which regular people are poorly suited.
In Wild Hunt, you are tasked with tracking down one of Geralt's former students, who has reappeared after years in a far away place and is being hunted by the group called The Wild Hunt, spectral horsemen and knights from another dimension. You have to search the land and find your ward before they do. Along the way you encounter monsters, sorceresses, kings, and all kinds of regular people.
Complicating things further, is that the country is currently embroiled in a war with its neighbor, so the land is doted with bandits, deserters, and refugees. Some you will help, some you will hurt, and some you will have to face in self-defense.
In addition to two previous games, the world is further expanded in books, giving the world a background every bit as rich as you might find in Game of Thrones or The Elder Scrolls.
The game itself is absolutely beautiful. The level of detail is absolutely incredible. From the backgrounds, to the enemies, to the fact that your character's appearance changes with every different piece of armor. The monsters are designed realistically, with none of the ones I found and killed seeming unreasonable.
The story is intricate and involved, with decisions you made half a game ago affecting the outcome of current events and leading up to different endings depending on who you helped and how you treated people.
The controls are well-worked and honed as well. It seems confusing at first, because there are so many different things you can do depending on the situation, but within a few hours of playing, everything lines up and makes sense, and nothing causes problems.
Now, nothing is ever perfect, and there are a few things I had issues with. All of them are fairly minor though. After a while I found some of the music in the wilderness boring and repetitious. I also came across a handful of bugs while playing, which included the camera getting stuck and an invincible enemy.
Minor Spoilers below the image
There is also one thing I have a personal issue with. I don't personally get full enjoyment out of "moral choice" games. I enjoy games like InFamous, Bioshock, and Star Wars: Knights of the Old Republic, but games where you can be good or evil are a bit of a problem for me because I can't choose to be evil, even in video games, without feeling bad about it. (Odd that, really, considering I write Horror.)
In The Witcher 3: Wild Hunt, you commonly have the chance to accept or reject bribes, keep personal treasure for yourself, help people, or leave them to die. Many times, the lines between what's right and what's wrong is not clear.
For example, at one point, a smith's shop gets burned down and you have to find the culprit. Upon discovering his identity, you find he was actually a friend of the smith that started the fire in a random drunken rage and you have the option of walking away or turning him in to the smith. If you take him to the smith, despite their friendship, the smith turns him in to the authorities, who immediately hang him.
Anyway, that is how I play. I help people, be compassionate, and try to figure out the right thing to do at almost all times. For that...for that and 256 hours of play, I got the "Everybody dies" ending...
Still an awesome game. Get it. Play it.
~ Shaun
Monday, June 8, 2015
Writers Need to Write
A while back, I did a blog post on one of the big things that a writer needs to do to be successful. That is, to read. Now, that is a biggie, and something that everyone that wants to write needs to do, but there is something else, just as important, and that, as obvious as it may be, is to write.
Fair warning: this is going to be a bit of a rant as well as a regular blog post.
I haven't been writing much lately. My blog posts have been very inconsistent, and that's just a small example. I've had a lot of personal issues in the past couple months that I've been trying to deal with and not having much success. It's not that those issues eat into my writing time. On the contrary, I have all the time in the world to write. Everything else has just been so emotionally and mentally draining, that I can't focus on the task, nor do I even have the desire to.
And that is a big problem for someone trying to be a writer.
This is not an occupation where you can write one book a year, publish it, and then sit back and reap the rewards. This isn't even a nine-to-five job, between writing, editing, and marketing. Being a real, successful author is about being willing to put in anywhere from eight to twelve hours a day, 365 days a year.
So, yeah, at the moment, I more or less fail as a writer. And there is no excuse. Life is hard. Problems arise. ALL. THE. TIME. When you let them get in the way, you're saying "This isn't important enough to me to fight for." That's what I've been saying, without even realizing it before now.
It doesn't matter how much or how little you write, as long as you're doing it. You only fail when you let things fully stop you. One of the other authors I follow on Facebook, William Meikle, is the epitome of how much writing one can do. He has several books available, and it seems like he's getting a handful of new short stories and novella's accepted and/or published every month. That includes writing, revising, submitting, and some of his own marketing. THAT is how you become a successful writer. You work your ass off.
Just like every other job in the world. Make no mistake, when you decide to be a writer, you are signing up for a job. Be it full-time or part-time, and just like any other job, what you get out of it is based on what you put into it. And yes, there are other parts to being a writer, but if you don't write, then you don't have anything to edit, revise, submit, or market.
If you don't write, then you're not a writer. That's all there is to it.
So what are you still doing here? Get to writing. That's what I'm moving on to.
I'm not letting my problems get in the way anymore.
~ Shaun
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