Wednesday, September 9, 2020

Video Game Review: The Last of Us 2

This game has been a long time coming. Check out my review of the first game to get a good feel for the world this series takes place in. Check it out, then come back. It'll be worth it, and I'll wait. 

Okay, welcome back, but before I get into the review proper, I have to give this warning. 

SPOILERS BELOW THE IMAGE


Now, you've been warned. 

The Last of Us 2 starts almost exactly where the first game ends. Ellie and Joel are living with Joel's brother Tommy, growing up, doing their part in the little community. We meet more people, offering us glimpses into the love life of Ellie and the friends she's made since they returned. 

Of course though, the repercussions of their previous encounters comes back to haunt them. It's really rather typical gang-warfare types of stuff. "They killed our guy, we have to kill their guy in return, then they have to kill our guy in return.." and round and round we go. Not much of a surprise. There are a few plot twists, and point-of-view changes, to enhance the idea that there isn't really a right and a wrong side. I feel like that takes away some of the emotional and mental impact of some scenes though. 

Also, an expertly placed arrow-snipe on an unsuspecting enemy feels a lot worse when you're not sure your current character is a hero or not. And let's not get started on the dogs in the game.

Clickers and infected are back, giving you some enemies that are always fun to dodge and kill, but they seem to be relegated to the background and plot points more than anything. The main thing here is the story though, which doesn't revolve around the plague which has engulfed the entire world. 

For a game that has been so long in the making, almost everything is as good as you would expect. Controls are tight and accurate. Music and sound queues are beautiful and perfectly fit their scenes. Visuals are intense and beautiful as the need arises. 

Now for my most controversial opinion. 

This is not a fun game. 

This isn't a game you come back to, to replay or to collect stuff. It would be more accurate to say this isn't a game, this is an experience. Now, it is an experience worth having. It has a lot to say about the human condition, dealing with the consequences of your actions, and how life can blind-side you. It makes you do things you don't want to do, like kill your opponent's dogs before they can find and attack you. It makes you question whether the character you're playing is the hero or the villain of the story. 

None of these details are bad things, but they don't make for a fun video game experience. To be fair, the first game did tease some things along these lines, but they weren't front and center and you still always felt that you were doing the right thing, even as you stuck an arrow into another scavenger's throat. Some games encourage you to be the villain, or to just do whatever you want like the Grand Theft Auto series. But they're built around those themes so you expect it and can have fun with it. 

Playing through such a meticulously well-crafted and plotted story-based game though, and then finding out you might be the villain, does not make for a very satisfying gamer experience. 

It's disappointing, honestly. That they spent so long and so much work on the game, just to leave players feeling hollow by the end. There were so many directions they could have gone. 

It is still worth playing, just for the experience, but make sure you're prepared for how dark and grim it's going to get. I suppose that makes it a really good example of the Horror genre though. 

For all that, The Last of Us: Part 2, only gets 3 out of 5 stars. 







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